The Game of Life algorithm is described here:

This control will allow the game of Life to be run on an input image or test pattern. This is an example of emergence

The following sequence shows successive iterations gaining in complexity. The first iteration where live cells exist on the edges of the seed image is predictable, subsequent iterations are not predictable (although they are reproducible). This sequence will run for more than 2000 iterations before becoming stable.

Chequerboard used to seed Game of Life
Iteration 1
Iteration 10
Iteration 50

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